In the Learner-Active, Technology-Infused Classroom™ by IDE Corp., students approach learning through standards-based units of study that begin with a real-world problem to solve. This motivates them and provides a “felt need” to learn the subject-area content.

The teacher provides a variety of learning activities, including whole-group and small-group lessons, and activities in which students will engage in individually, in pairs, and in groups. Some activities will involve computer use; others will not.

The teacher acts as a facilitator of learning, tracking each individual student’s progress to ensure that the student is receiving the necessary instruction and learning activities.

Students build individual content mastery and engage as teams of problem-solvers, tackling real-world problems using an engineering design-process.

Three overarching goals of the Learner-Active, Technology-Infused Classroom are:

  • Student Engagement - Students are interested in and motivated to engage in learning, rather than merely complying with teachers’ requests.
  • Student Responsibility - Students learn to self-assess, set goals, identify resources, schedule how they will use their time, and ensure that they accomplish the work.
  • Academic Rigor - Students learn subject area content and can apply it to other situations, demonstrating higher-order thinking.

These goals are pursued by the teacher, who creates a student-centered learning environment with many structures to ensure students’ achieve success, and works with students to ensure their success. It’s like the difference between taking a ferry (someone drives you across the water) and taking a bridge (all the structures are in place to allow you to take charge and move across).